Facebook IQ: Digital research and insightsFacebook IQ: Digital research and insights

Tapping into the hypercasual mobile gaming market

Explore the motivations and behaviours of hypercasual mobile gamers in order to more effectively develop and market new titles.

CONTENTS

    Genre continues to play a prominent role in mobile gamers' decisions to try new games. With simple game mechanics and straightforward objectives, hypercasual is an increasingly popular genre for players looking for quick and easy ways to be entertained. In Q1 2020, this genre accounted for nearly half (49%) of total mobile game downloads in the US and 41% of downloads in the UK.1

    To explore the nuances of hypercasual mobile gamers, we commissioned Interpret and Accenture to survey 13,412 mobile gamers across 11 countries (AU, BR, CA, DE, FR, ID, IN, JP, KR UK, US). In the broader study, we segmented players across 27 different mobile gaming genres and sub-genres to uncover their gaming behaviours. We also analysed our internal app events data to uncover behavioural insights across mobile gaming genres. In this article, we'll focus on the hypercasual genre in three markets: South Korea, the UK and the US.

    Hypercasual players are drawn to mobile games for social and emotional reasons

    Hypercasual players are drawn to mobile games for social and emotional reasons

    Given the straightforward nature of the genre, it's no surprise that hypercasual players gravitate towards mobile games in order to pass time and relieve stress. However, hypercasual gamers are also motivated to play for emotional and social reasons. Being able to express something unique about themselves is a key reason for playing mobile games according to 44% of US hypercasual players and 41% of UK players, and 39% of hypercasual players in the US say they enjoy gaming to connect with people they know.

    Why hypercasual players enjoy mobile gaming

    61% Relieving stress

    34% Passing time in between daily activities

    32% Feeling accomplished for completing something challenging

    28% Being dazzled by something unique

    25% Immersing myself in another
    character or world

    56% Relieving stress

    56% Passing time in between daily activities

    53% Feeling accomplished for completing something challenging

    44% Immersing myself in another
    character or world

    41% Being able to express something unique about myself

    67% Relieving stress

    53% Passing time in between daily activities

    52% Feeling accomplished for completing something challenging

    44% Being able to express something unique about myself

    39% Connecting with people I know

    Hypercasual players seek to build community with fellow players and brands

    Hypercasual players seek to build community with fellow players and brands

    Hypercasual gamers are often eager to build community with other players. Over half of hypercasual players in the US and UK have engaged in online social activities related to the genre, such as chatting with others and interacting with social posts. And there's appetite for more connection, with 67% of hypercasual players in the UK and 74% of players in the US expressing interest in future social activities related to the genre.

    In addition to chatting about titles and interacting with related social posts, hypercasual gamers are interested in communicating with game companies; 83% of players in the UK say this is appealing. They're also curious to see how they stack up against others, with 35% of hypercasual gamers in the US saying they like to look at other players' high scores on a leaderboard. Additionally, one-third of hypercasual players in South Korea would also be interested in joining an online group or community for hypercasual games.

    Providing incentives and delivering the right creative can improve the in-app ad experience

    Providing incentives and delivering the right creative can improve the in-app ad experience

    Because so few hypercasual players make in-app purchases, in-app ads are a valuable way for developers to monetise titles within this genre. Hypercasual players understand the value exchange of ads, with 79% of US players and 85% of South Korean players saying that they're OK with seeing in-app ads.

    However, over one-third of US hypercasual players have abandoned a game in this genre because of ads that were too frequent, so it's important to focus the in-game ad experience on retention. Generally, hypercasual players prefer longer, less frequent ad breaks compared with shorter, more frequent ones. Over the course of ten minutes of gameplay, 39% of US hypercasual players say they'd like to see one 30-second ad compared to only 23% saying they'd like to see two 15-second ad breaks and 18% saying they'd like to see three 10-second ad breaks. Incentivising players to watch in-app ads can also be beneficial, with 69% of South Korean hypercasual players saying they prefer watching in-app ads when they receive a reward.

    Hypercasual mobile gamers who prefer watching in-app ads in exchange for incentives or rewards

    69% South Korea

    59% UK

    53% US

    Humorous and exciting ads often resonate with many hypercasual players

    Humorous and exciting ads often resonate with many hypercasual players

    Developing relevant advertisements with the right tone and focus can help attract new players to hypercasual games. More than six in ten hypercasual players in the US, the UK and South Korea say they're willing to take the time to learn how to play a new game if an advertisement makes it look appealing enough.

    Hypercasual players often respond well to funny game ads and/or adrenaline-pumping game ads, with preferences varying by market. For example, in South Korea, 48% of hypercasual players prefer an exciting tone in game ads compared to 34% of players in the US. Conversely, 52% of US hypercasual players like funny ads, compared to 37% of players in South Korea.

    For more information, see the full "Genre and great games" report from Facebook IQ, Facebook Gaming and GameRefinery.

    "Genre and great games" report
    What it means for marketers

    What it means for marketers

    • Test new social features

      Hypercasual mobile gamers are interested in building community with one another along with gaming developers, so consider testing in-app features that enable more self-expression and player interaction.

    • Lean into humour and adrenaline

      Hypercasual advertising preferences vary by market, so consider using humorous tones in markets like the US and adrenaline-pumping tones in markets such as South Korea to attract players.

    • Consider incentives for in-app ads

      Hypercasual players understand the value exchange of in-app advertising, but too many or irrelevant ads can cause churn. Consider offering rewards for viewing in-app ads to help improve the experience.

    Source unless otherwise specified: "Mobile gaming genre study" by Interpret (Facebook IQ-commissioned online survey of 13,412 mobile gamers aged 18+ across AU, BR, CA, DE, FR, ID, IN, JP, KR, UK, US, Nov-Dec 2019)

    Next in People Insights

    Stay in the know

    Get timely insights from Facebook IQ delivered to your inbox.