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Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some level relate to our daily lives. Employing his years of experience in public radio, Eric brings a sophisticated, thoughtfully produced voice to the far-out and fantastical.

Imaginary Worlds Eric Molinsky

    • Творчество
    • 5,0 • Оценок: 7

Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some level relate to our daily lives. Employing his years of experience in public radio, Eric brings a sophisticated, thoughtfully produced voice to the far-out and fantastical.

    The Ecology of Dune

    The Ecology of Dune

    Frank Herbert’s Dune has been hailed as a pioneer of environmental science fiction, where the Fremen on the planet of Arakkis, have had to adapt to extreme weather conditions through technology and culture. I talk with Ian Schoenherr, the son of illustrator John Schoenherr, about how his father and Frank Herbert bonded over their love of nature. Although Veronika Kratz explains that Frank Herbert would be out of step with today's environmental movement. We’ll also hear from two entrepreneurs in water conservation that were inspired by Dune, Peter Yolles from the company WaterSmart and Daniel Fernandez of California State University Monterey Bay, whose fog catchers are similar to the type of technology the Fremen would use, if they lived on the West Coast.
    This episode is sponsored by BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.
    Learn more about your ad choices. Visit megaphone.fm/adchoices

    • 32 мин.
    Office Space

    Office Space

    Kasra Farahani has done concept art on a lot of big sci-fi fantasy films, and this year he took on his biggest job yet as the production designer for the Disney+ series Loki. Kasra’s sets became fan favorites, especially the way he depicted the sprawling intergalactic bureaucracy of the Time Variance Authority, or TVA. I talk with Kasra about how he got started in the industry, what design principles he learned working with Tim Burton’s go-to designer Bo Welch, why retro technology, especially from the 1970s, makes sense in sci-fi fantasy offices, and what those imaginary offices have to say about our workplaces in the real world.
    This episode is sponsored by Inked Gaming and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.
    Learn more about your ad choices. Visit megaphone.fm/adchoices

    • 30 мин.
    Playing Blind

    Playing Blind

    Video games are an inherently visual medium that traditionally haven’t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to entry. I talk with blind accessibility advocates Liam Erven, Brandon Cole and Aaron Baker about how sound design can guide blind players through virtual worlds. In Aaron’s case, he designs audio games for his company VGStorm. Accessibility advocate Ian Hamilton describes the challenge of making virtual worlds open to everyone. And Emilia Schatz from Naughty Dog studios discusses her collaboration with Brandon Cole in making The Last of Us Part II the most accessible AAA game of all time.
    This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.
    Learn more about your ad choices. Visit megaphone.fm/adchoices

    • 31 мин.
    Cartoonish Gender

    Cartoonish Gender

    Queer representation in children’s cartoons has never been better, but the road to get here has been fraught. I talk with podcaster Dawn H and journalist Sara Century about how the first type of queer representation they saw in cartoons came from Sailor Moon – or at least a highly edited and strangely dubbed English-language version that tried to scrub away all the queer content, somewhat unsuccessfully. And I talk with podcaster Thomas J. West and YouTube essayist Rowan Ellis about the history of queer-coded villains in Disney cartoons, and how the biggest entertainment company in the world still has a lot of catching up to do.
    This episode is sponsored by BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.
    Learn more about your ad choices. Visit megaphone.fm/adchoices

    • 32 мин.
    The Legend of Musashi

    The Legend of Musashi

    An entire subgenre of samurai films, shows, manga, anime and games can be traced back to one person – a real life samurai named Miyamoto Musashi. He was not the first samurai to achieve fame, but his remarkable career of undefeated duals, and his unconventional style of fighting cemented Musashi’s legacy in the popular imagination for centuries. Chie Kutsuwada and Sean Michael Wilson discuss their manga adaptation of Musashi’s Book of Five Rings. Yale professor Aaron Gerow, and Darren Ashmore and Will Reed from iCLA explain why Musashi’s life story had a character arc that was irresistible to storytellers. And Stephanie Billman and I connect the dots from Musashi samurai tales to Westerns, Westworld, and Star Wars.
    This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.
    Learn more about your ad choices. Visit megaphone.fm/adchoices

    • 31 мин.
    Giving Imaginary Advice

    Giving Imaginary Advice

    If you’ve ever searched for my podcast, you probably came across a show with a similar title: Imaginary Advice. I quickly became a fan of Imaginary Advice because the host Ross Sutherland walks the line between fiction and reality, often playing a fictional version of himself doing slightly fantastical things. I talked with Ross about his creative process, and we hear an edited selection of his mini-series Ten Thousand Years, where he and writer Lenni Sanders imagine what if the happy ending from Groundhog Day had not been a game changer for Billy Murray’s character Phil Connors. What if it was just another day, and the days piled up for thousands of years?
    The episodes of Imaginary Advice we discussed are:
    https://soundcloud.com/ross-sutherland/45-seinfeld
    https://soundcloud.com/ross-sutherland/63-tony-gang-flame-war-5th-birthday-episode
    https://soundcloud.com/ross-sutherland/52-the-man-who-saw-tomorrow-4th-birthday-episode
    https://soundcloud.com/ross-sutherland/70-sex-and-the-city-the-return-part-1
    https://soundcloud.com/ross-sutherland/71-sex-and-the-city-the-return-part-2
    https://soundcloud.com/ross-sutherland/73-ten-thousand-years-part-2
    This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.
    Learn more about your ad choices. Visit megaphone.fm/adchoices

    • 38 мин.

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Оценок: 7

Оценок: 7

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